Abstract
In this paper, we describe the design and implementation of a Kinect-based system for rehabilitation exercises monitoring and guidance. We choose to use the Unity framework to implement our system because it enables us to use virtual reality techniques to demonstrate detailed movements to the patient, and to facilitate examination of the quality and quantity of the patient sessions by the clinician. The avatar-based rendering of motion also preserves the privacy of the patients, which is essential for healthcare systems. The key contribution of our research is a rule-based approach to realtime exercise quality assessment and feedback. We developed a set of basic rule elements that can be used to express the correctness rules for common rehabilitation exercises.
| Original language | American English |
|---|---|
| Journal | Software Engineering and Service Science (ICSESS), 2014 5th IEEE International Conference on |
| DOIs | |
| State | Published - Jan 1 2014 |
Keywords
- Depth Sensing
- Kinect
- Motion Analysis
- Realtime Feedback
- Virtual Reality
Disciplines
- Electrical and Computer Engineering
- Physical Therapy